Lo siguiente que vamos a hacer va a ser poner movimiento al que para mí va a ser el protagonista de primer nivel de nuestro juego , va ser el niño de la carretilla al que tenemos que proteger.

ahora os enseñare el Script de la carretilla a la que tambien le asignado un Box Collider.

El Script de explosion que no hecho otra cosa que agregarle el Script de explosion que ya he agregado a otros objetos.
Aquí os voy a dejar el Script de la carretilla movimiento
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class friend : MonoBehaviour
{
public float speed;
public float movi;
private float counter;
private float starPoint;
// Start is called before the first frame update
void Start()
{
starPoint = transform.position.x;
}
// Update is called once per frame
void Update()
{
counter += Time.deltaTime * speed;
transform.position = new Vector2(Mathf.PingPong(counter, movi) + starPoint,
transform.position.y);
}
}
ahora os voy a poner el Script de la explosión
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class explosionn : MonoBehaviour
{
public GameObject explosion;
// Start is called before the first frame update
public void OnTriggerEnter2D(Collider2D col)
{
if (col.tag == "ELIMI")
{
Instantiate(explosion, transform.position, Quaternion.identity);
Destroy(gameObject);
}
}
y ya tendriamos el Sript ahora solo nos quedaria poner la animación,
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