En esta parte nos centraremos en programar el Script que hemos creado anterior mente en «ScneControler»
y continuamos programando
Lo guardamos:
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Scenecontrol : MonoBehaviour { public const int griRows = 2; public const int griCols = 4; public const float offsetX = 4f; public const float offeseY = 6f; [SerializeField] private carta originalCard; [SerializeField] private Sprite[] images; public int score = 0; private void Start() { Vector3 startPos = originalCard.transform.position; int[] numbers = { 0, 0, 1, 1, 2, 2, 3, 3}; numbers = ShuffleArray(numbers); for (int i = 0; i < griCols; i++) { for (int j = 0; j < griRows; j++) { carta card; if (i == 0 && j == 0) { card = originalCard; } else { card = Instantiate(originalCard) as carta; } int index = j * griCols + i; int id = numbers[index]; card.ChangeSprite(id, images[id]); float posX = (offsetX * i) + startPos.x; float posY = (offeseY * j) + startPos.y; card.transform.position = new Vector3(posX, posY, startPos.z); } } } private int[] ShuffleArray(int[] numbers) { int[] newArray = numbers.Clone() as int[]; for (int i = 0; i < newArray.Length; i++) { int tmp = newArray[i]; int r = Random.Range(i, newArray.Length); newArray[i] = newArray[r]; newArray[r] = tmp; } return newArray; } private carta _firstReveaLed; private carta _sconReveaLed; private int _score = 0; [SerializeField] private TextMesh scoreLabel; public bool canReveal { get { return _sconReveaLed = null; } } public void CardRevealed(carta card) { if (_firstReveaLed == null) { _firstReveaLed = card; } else { _sconReveaLed = card; StartCoroutine(CheckedMatch()); } } private IEnumerator CheckedMatch() { if (_firstReveaLed.id == _sconReveaLed.id) { _score++; scoreLabel.text = "Score: " + _score; } else { yield return new WaitForSeconds (0.5f); _firstReveaLed.Unreveal(); _sconReveaLed.Unreveal(); } _firstReveaLed = null; _sconReveaLed = null; } void cardCoparion(List<int> c){ } }
este seria el codigo de ScneControl.